The classes a character can reclass to are restricted by the character’s personality and upbringing.įurthermore, if the character is Level 10 or higher in their promoted class (or Level 30 in a special class), in addition to the non-promoted classes, they can also reclass to the corresponding promoted classes (e.g. When a character is Level 10 or higher in their non-promoted class (or any level in their promoted class), they may use a Second Seal item to reclass to one of three non-promoted classes (e.g. Meanwhile, Clerics can promote to the axe-wielding War Cleric or the offensive magic-wielding Sage.įor a list of available promotions, please see the class introduction page.
#FIRE EMBLEM AWAKENING CITRA CEHATS UPGRADE#
When a character is Level 10 or higher in their non-promoted class, they may use a Master Seal item to upgrade to one of two promoted classes.Ĭavaliers can promote to the mobile and magic-resistant Paladin or the axe-wielding and sturdy Great Knight. By changing class multiple times, characters can gain higher stats and have more Skills at their disposal. Furthermore, all of their learned Skills will be retained. Both require the character to be Level 10 or higher and the use of a special item.Īfter a character changes class, their displayed Level will be reset to 1 and their internal Level adjusted accordingly. There are two methods of changing classes in Awakening–Promotion and Reclassing. If a character cannot use a weapon type in their new class, but could in their original class, that weapon type does not carry over (but gained Weapon Exp is remembered). However don’t worry, because the game keeps track of all stat gains, so their long-term growth is unaffected. When a character changes from a promoted to a non-promoted class, they may receive a significant decrease to their stats (especially if the character has many capped stats). (The exact changes may differ from what is listed on this site due to the class’ maximum stats.) Initial classĪll stat changes as a result of changing classes are simply the difference between the base stats of the new class and the initial class. Luck never changes when changing classes.
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